What enchantments can you put on boots skyrim




















You'll need a soul gem to enchant an item, and the size of the soul used determines the strength of the enchantment. It's best not to waste larger Soul Gems on enemies with small souls. If you only have greater soul gems, only cast soul trap on powerful enemies to avoid putting a Skeever with a petty soul into a grand soul gem! This is especially important if you're running around with a weapon enchanted with soul trap.

Use soul trap weapons as an alternate to avoid wasting them, or better, simply use the soul trap spell. Soul Gems allow you to recharge weapons that have run out of magical energy. The amount of charge replenished is determined, again, by the size of the soul used. Recharging items with soul gems gives you XP proportionate to how much charge was restored.

To fill a soul gem, have one in your inventory while either killing an enemy with a weapon that contains the soul trap enchantment, or using the soul trap spell itself. There is also an Arcane Enchhanter there, along with an Alchemy Table. Once you have a soul gem, along with a non-magical piece of gear, and have learned an enchant from Disenchanting an item, head to an Arcane Enchanter to perform your Enchants.

There you can select the gear, which soul strength you'll use, and the enchant s you will place on the item. You can place two enchantments on one item with the Extra Effect Perk from level Enchanting. You can boost your Enchants using potions of Fortify Enchanting. These can be bought in shops or crafted with Alchemy yourself. You cannot enchant gear with Fortify Enchanting, but you can push the strength of your potions by using Fortify Alchemy on gear.

The process goes like this:. Repeat this process, on a second set of gear that will have an even stronger Fortify Alchemy boost. Wearing a Falmer Helmet with a Circlet is a bug exploit, but will allow you to wear two helmets to get double the Fortify Alchemy boost.

By the way, if you have the Extra Effect perk, you can make your Alchemy Gear also boost Smithing, so that you have a great set of crafting gear!

Here are all learnable Enchantments of Skyrim, listed by armor type. Below, you'll find a list of weapon enchantments, along with a few rare enchants.

Worth every point! Soul Squeezer level 20 Enchanting Skill required Soul gems recharge items even more. Totally optional, just like the next.

Soul Siphon level 40 Enchanting Skill required Killing creatures but not people will recharge a weapon by a small degree, which can return some of your charge costs, making magical weapons last longer. Not necessary to be a great Enchanter. Very important when trying to make the most powerful enchants, as it will boost your Fortify Alchemy enchants on your crafting gear.

Fire deals the most direct damage. Although the elements are usually pretty equal in terms of damage and impact, Frost Damage is actually just a teensy bit better than Sparks, for instance.

This is because Frost Damage actually not only harms a target's health bar, but also drains their stamina bar. Against opponents that rely on attacks requiring tons of stamina, this is a fantastic addition to have on most weapons. It's not quite as good as Fire, which will burn targets over time, but it's still objectively the second-best element in the game to invest in.

Especially for players experiencing the game at a higher difficulty level, health is a pretty vital part of any combat. Some enemies can drain the health pool of the player within just a few strikes if they're not careful, which is why passive regeneration is such an important feature. Fortify Health Regen is just the enchantment for that. Stamina is the best friend of any heavy attack character. It allows for players to perform devastating blows, given they have enough stamina to actually execute them.

Those looking to make a berserk heavy armor tank character might want to invest in this category. The former simply increases the overall available stamina pool, while the latter increases the rate of regeneration. Who doesn't love loot in Skyrim? Most people live for this stuff, but it can be a headache to carry all of it around when your inventory space decides to helpfully remind you of its limits by encumbering you and reducing your movement speed.

Thankfully, there's a pretty easy and convenient enchantment for this purpose in particular. The Fortify Carry Weight enchantment increases the amount of stuff a player can carry while the enchanted piece of armor is being worn. If it's unequipped, you'll instantly be burdened if your carry weight goes over the natural limit, so it's good to be vigilant about this.

An enchantment that not only increases pure damage, but heals the player? Yes, indeed. That's the whole idea behind Absorb Health, which is basically vampirism made available to non-vampire characters.

Although the values aren't usually that high or significant, this is an excellent enchantment for assassins or other agile fighters. Absorb Health gives the enchanted weapon a tiny bit more damage, which is then translated into health and transferred over to the player.

While they won't kill the player or make them completely bedridden for days, they do inflict the Dragonborn with some incredibly powerful negative modifiers that should be dealt with sooner rather than later.

This is why having Resist Disease on an armor piece isn't a bad idea, as the player won't have to use Cure Disease potions or seek out a healer in a city. It's more for convenience. Another convenient enchantment is without a doubt Fortify Carry Weight.

Although Carry Weight does get adjusted with each point that's dedicated to Stamina by the player, sometimes players might want to use their points on other attributes, which results in their carrying weight being extremely low.

Anyone knows an adventure in Skyrim is usually rich in loot, sometimes rather heavy loot. It's why this bonus on a piece of gear is a fantastic quality of life improvement for any hoarding Dragonborns.

Players that really care about making money and building up experience quickly will want to invest in enchantments like Fortify Smithing. It will increase the Smithing skill of the wearer, allowing for the creation of better quality items. Not only is this great for leveling up, but it's also amazing for any player who loves making their own gear and generally works well in combo for those who already have Enchantment leveled up a bit too.

There's a variety of different schools of magic that players can choose from when making a mage character, but the fact is that when it comes to killing, the most efficient school is the school of Destruction. Fortify Destruction will basically increase the Destruction skill of its wearer and make them even more powerful, no matter which elemental Destruction spell they've chosen to cast. Another aspect for mages of Skyrim to consider is their Magicka pool, which will pretty much determine how much they can afford to cast spells in combat.

The larger the pool, the better, especially for players who rely on spells exclusively for survival. Alternatively, players can also invest in a Fortify Magicka Regen enchantment, which boosts the rate at which Magicka actually regenerates, which removes some of the disadvantages of having a small Magicka pool.

Most of the gear in Skyrim will have some type of elemental resistance, which isn't a bad thing. As Frost and Fire are the most powerful types of elemental magic, it's usually a good idea to go for such resistances. However, if the choice is too hard, Resist Magic is a fantastic enchantment that will work against all kinds of magic, including the powers used by dragons.

This is an enchantment that will serve any character well, no matter the build. One of the most popular builds in Skyrim is that of a heavy attacker, a tanky character able to dish out tons of damage with a two-handed weapon. While their attack speed might be slower compared to other weapon users , the damage they dish out is absolutely massive. Damage and resistance are great, but one should never forget about their armor.

Although the type of armor enchantment the player should go for generally depends on what kind of build they're favoring, heavy armor is a great option for anyone fearing massive damage at close range. The maximum magnitude is similar to apparel, but generally not affected by the soul used. However, if the soul is so small that the Number of Uses can not reach 1, then the maximum magnitude will be adjusted to make sure the weapon has 1 use:.

Where skill multiplier is the same as for apparel. Note that multiple perk modifiers continue to add up - for example, the Chaos effect can incorporate up to 3 specific Enchanting perk modifiers and 3 elemental Destruction perk modifiers. The number of uses does depend on the soul used, but not on perks assuming maximum magnitude is used.

Note: base enchantment cost must be calculated according to the formula listed here when the enchantment is set to "Auto-Calculate". To give you a rough idea of how this scales, removing the flooring from the maximum magnitude calculation allows the terms to be rearranged:. The charges per use are approximately a constant set by the enchantment, multiplied by a value set by skill, then modified upwards by magnitude raised to 1.



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