Why do people like zelda




















That cycle is repeated throughout "Breath of the Wild," and it's part of what makes the game so magical. It's the same sense of mystery, followed by discovery, that brought millions of people to the original "Legend of Zelda" so many years ago. Though clearly not the case, "Breath of the Wild" gives you a sense of being the first person to discover its treasures.

It's a world full of puzzles hand-crafted to make you feel smart. There are few limitations in "Breath of the Wild," but they're severe in nature — they often result in death which isn't as bad as it sounds. Perhaps an area is filled with powerful enemies; perhaps the climate is extreme. There are millions of different ways to die in Hyrule.

Maybe you'll distract those enemies, or you'll sneak past them. Or you'll figure out a way to get to the top of that mountain peak. And, without fail — time and time again — "Breath of the Wild" rewards that tenacity.

In those moments of triumph, the game's designers are nodding at the player — as if to say, "We see you! Thank you for caring enough to go through with that! Here is your reward! After an initial starting area, where Link is equipped with several tools "runes" that serve as the base for much of the game's puzzle solving, you're free to go wherever you want. Think you're tough enough to take on the game's final boss, Ganon?

Go right for him. He's in Hyrule Castle, which you can get to immediately — if you survive the walk there. Or perhaps you'd like to take a break from the game's many quests to just explore the massive world of Hyrule? Go for it! There's a ton of stuff to see and do. This is a game that rewards exploration of its massive world. Much like "Breath of the Wild" encourages exploration and discovery, it rewards your interest in its characters.

Towns full of people dot the landscape, each citizen ready to chat. Some have missions, but many just have a silly story to tell or a song to sing.

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Share this article via comment Share this article via facebook Share this article via twitter. But really, the main draw here is the combat.

It's fast and fierce, but as long as you're prepared, you'll make it out okay. Certainly one of the darker Zelda-inspired games on our list, The Binding of Isaac tells the story of Isaac, a young boy who must escape the murderous wrath of his own mother, whom she believes God has sentenced to death.

Binding of Isaac won't take you to scenic vistas or force you to solve brain-bending environmental puzzles, but if you like a classic Zelda dungeon, this game streamlines that experience into a fast and frenzied dash. And as a roguelike, Binding of Isaac play sessions won't eat up much of your time - at least not individually. By the 27th "just one more" run, you may want to check what time it is.

Genshin Impact is a free-to-play gacha game that launched in and quickly became an addiction for many.

You play as the Traveler, putting together a team of allies - all with their own special powers - exploring the huge land of Teyvat to look for your lost twin. It's got the same open-world adventure feel as The Legend of Zelda: Breath of the Wild - you collect recipes that can be cooked up at campfires and kitchens, and the Teyvat is full of hidden puzzles and secrets you can uncover with the right powers - and looks utterly stunning.

The gacha mechanic might put a few players off, but it's easy to sink hours into the game and quests without ever reaching for your wallet, and new content is added at a blistering pace.

Sable's gorgeous open-world, cast of endearing characters, and open-ended narrative make it ripe for Zelda comparison, even if the former is a non-combative affair. As such, Sable leans heavier into its contemplative moments, which in turn enriches its sense of adventure, where players are encouraged and are driven to explore beyond its beautiful horizon. Zelda games often give players an expansive world to explore and all the time in the world to explore it even in Majora's Mask, Link could rewind time to avoid death by moon crash.

Minit instead asks you to explore the world one minute at a time. Yup, 60 seconds is all you get before your life comes to an end, and only by living through a countless number of brief adventures can you lift an evil curse. It's an interesting twist, and one that may not feel too similar to the Zelda formula, but there's still that sense of exploration, puzzle-solving, and basic combat - it's just all crammed into, that's right, a minute. This one goes out to all the Zelda fans who ache for another Four Swords Adventures.

Spiral Knights takes that multiplayer dungeon-delving concept and multiplies it tenfold, into a full-on MMO. Sure you're not a tunic-wearing fantasy lad, but playing as what's basically a cross between a Digimon and a knight in sci-fi armor is just as good and way cuter , and the everchanging Clockworks dungeon means infinite replayability.

Plus, it's free! Imagine the wolf sequence from Twilight Princess, give the wolf a magic paint brush, and expand that sequence out to a full length game. That's Okami. Well, sort of. Okami definitely has it's own unique qualities, like the hand-painted Japanese art style, deep combat system, and creative character design, but the Zelda influences simply can't go unnoticed.



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